Half Life 2 FakeFactory Cinematic MOD V4.0 Alyx. Half Life 2 Episode 2 with Cinematic Mod 10 - FRAPS recorded on ATI 3870 at 1280X720 4XAA. Set between the events of Half-Life and Half-Life 2, Alyx Vance and her father Eli mount an early resistance to the Combine's brutal occupation of Earth. The loss of the Seven-Hour War is still fresh. In the shadow of a rising Combine fortress known as the Citadel, residents of City 17 learn to live under the rule of their invaders. The maker is pretty pervy. With the mod, explicit and dumb grafitti replace the vanilla atmosphere building ones, multiple characters like alyx are made to look slutty and from what I hear he's pretty dickish. Things got absurd when someone found out alyx in the mod has a fully modeled vagina.
Half-Life 2 - FakeFactory Cinematic Mod v10.2 Final Complete
Half-Life 2 Cinematic Mod v10.2 improves the appearance of the Half-Life 2 series by using a modified Orange Box Engine. This complete collection includes the CM v10.0 beta engine, patch up to full version, and another to v10.2. CM v10 brings large visual improvements to environments with true HDR, increased visual range, and amazing graphics that rivals any modern game. Now includes a character skin selector and improved audio and music.
Note:
Hype Backlash: With a fanbase that treats Half-Life 2 as an absolutely flawless work of genius, those players who thought it was merely a good FPS game are often pushed into this. Iron Woobie: Alyx Vance. For the first years of her life, she lives in the dormitories.
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-The Cinematic Mod v10.2 HD is a 12 GB file that takes time to download.
- Highly recommended with a
64-bit Windows OS
with minimum of 4gb of ram, dual core CPU, and high end 512MB video card. Works on 32 bit windows but unsupported.
Purpose of this mod:
Unified Engine; play the game (HL2 / EP1 / EP2) with the latest Orangebox engine / Advanced HDR / Dynamic Shadows
Enhance the old HL2 maps with HDR, blooming, color-correction, new props
Eliminate all blurry / Lowres textures with new Highres textures and/or Hires-Detail-Overlays
Give the HL2 trilogy a more stressed, darker and uncomfortable look
Enhance the soundtrack with a semi-dynamic new hollywood-style music
Add optional HD characters
Add more replay-value
History:
CM 10 FINAL
Reworked the facial expressions on HD Gman
Fixed eyes movement on HD Gman
Tweaked some nature textures
Some small map improvements
Fixed wrong ai node file in ep2
Added one missing EP2 map, that was giving AI errors in previous versions
Added macro scaled overlays to most nature textures. This prevents Tiling-effects and gives more visual diversion on large areas with same ground texture (beach, forest ...)
Recompiled ALL HD civilian with Collision-Joints. This prevents unnatural bending after becoming ragdoll.
Added V60 Lima HD Alyx
Increased the ragdoll lifetime
Updated to Source Engine 14 Build 3943
Added (conservative) multicore support to autoexec.bat's (Read the comments in autoexec.bat for further details)
YOU MUST RE-INSTALL THE HD-MODELS WITH CHARACTERPIMPER FOR TAKING EFFECT
CM 10 RC
Characterpimper: Additional installs of decals and textures matching the currently selected Alyx model
FIX: Characterpimper swaps textures and decals on swapping maincharacters (was planned in beta 3, but not activated)
Some reworks on several maps
Some performance tweaks
Improved Phong Settings on HD (Lima) Alyx
Improved or corrected textures on HD civilian models
Some new or updated textures
(GERMAN ONLY) Einige neue veränderte NPC-Dialoge (wie immer abschaltbar)
CM 10 Beta 3
Characterpimper now installs additional files when switching between LO and HD maincharacters (i.e. Dr. Breen posters)
Many maps reworked (HL2 / EP1 / EP2) for better performance and/or more details
Some new textures, some old reworked with better ones
V50 HD Alyx (Lima) Model + Engine Update (Version 14 Build 3791)
Some bugfixes + Some script updates (NPC response system)
CM 10 Beta 2
Reworked foliage and environments on some EP1 and EP2 maps
Reworked some HL2 maps (Closer to original VALVE mood, but more post apocalyptic) with richer foliage and smooth skybox transition
Performance-Fixes for some HL2 Open-Area maps
Brightened up the flashlight
CM 10 Beta 1 (First puplic beta)
MAJOR rework of all human models and maincharacters
Added Hybrid-HD-Alyx (very very beta) This model comes with HD-body but keeps the original VALVE-style face
Reworked Adriana Lima style HD-Alyx (new bonesetup, more realistic proportions, tweaked jigglebones)
Alyx got a pistol laser sight system
Optimized LOD system on HD models
New HD-textures / HD-props
Reworked old Hires-Textures with more efficient HD-overlays
Moderate rework of some keyplaces like Kleiner's lab, Black Mesa East, EP2-silo ecetera
Optimized texture pool for more economic usage of shared materials (CM9 uncompressed VRAM memory peaks: 2.3 GB VRAM -> CM10 uncompressed VRAM memory peaks:: 1.7 GB VRAM)
First implementation of a fully dynamic soundtrack framework (experimental)
Killed some background music (Less is more)
Tweaked the new running effect (reloading and shooting possible while running)
Several bugfixes
Launchers are using the heapsize command by default, because the current amount of texture/sound/mech data would break the heapspace limit
CM 9.7 (non-public)
Engineupdate to Build 3740
Added new ConVar 'ff_new_running' for toggling the new run-effect
CM 9.6 (non-public)
Added dynamic muzzle flash effects (New ConVar 'ff_dynamic_muzzle' for toggling)
Added MAJOR reworked HD-Alyx (Lima-Style) with much much much better vertex weighting (smooth bending).
Added some new HD Civilian models
Fix: Small bugs in several maps
CM 9.52 (non-public)
Recompiled the HD civilians for better Eyes movement
Increased Bump and Specular maps on female characters
Sound drops or crackling:
If sound crackles occures, you can fix this by setting the snd_mixahead value in the autoexec's of CM's subdirectories. You will find the autoexec.cfg in the FAKEFACTORY_CM9hl2cfg FAKEFACTORY_CM9episodiccfg FAKEFACTORY_CM9ep2cfg directories. Try different value like snd_mixahead '0.2' or snd_mixahead '0.4' for increasing the buffered time of soundsamples. This will fix crackling or dropouts, but can lead to slightly asynchronous or delayed sounds.
Microstutter and Heapsize:
If you encounter microstuttering ingame (animations), try the heapsize command. Add -heapsize {bytes} to the shortcuts, i.e.: Shortcut: Cinematic Mod EP2 Target: ....launcher.exe' -heapsize 512000. But NEVER set the heapsize above [YOUR INSTALLE RAM / 3] or 512MB
Setup.exe and virus warning:
Setup uses a tool called SetACL for setting write permissions to the mods screenshots / cfg / SAVE directories. Some antivirus software could warn about possible malware. This is a false positive.
Technical info:
This mod's binaries are modified for memory allocation beyond 2 GB. To prevent STEAM from overwriting this binaries with its own copies on each start, the mod ist using a little launcher, that reroutes STEAM's original binaries to >NIL. Start this mod only with the shortcuts in your start menu (that were created during installation)!
Hardware requirements:
DX9 capable graphics hardware with minimum 512 MB VRAM. (1024 MB recommended)
3 GB RAM (4Gb recommended)
Software requirements:
Fully installed STEAM Client; You can't start the mod without STEAM running.
Fully installed and unlocked HL2 / EP1 / EP2; Make shure, you have started those games in the past.
Used software or this mod:
Adobe Photoshop CS2
3DS MAX 8
E-Frontier Poser 7
Microsoft C++ Visual Studio 2005
Powerbasic 8
VALVE Source SDK
Sony Soundforge 7
Sony Vegas 7
Crazy Bump 5
Cannonfodders SDK tools
entspy
vmex
Autoplay Mediastudio Pro
Setup Factory
Used texture resources:
Majang.com
Half Life 2 Cinematic Mod Alyx Cervix
3d.sk
Dosch
environmenttextures.com
Own photos
Used model resources:
Half Life 2 Cinematic Mod Alyx Cervix Mod
contentparadise.com
efrontier.com
daz3d.com
Anton Kisiels Apollo Max
Donations:
Development of the Cinematic Mod has taken 4 years of my life, a vast amount of coffee and 16000+ dollars for software and resources.
It will stay free for all, but you are welcome to donate a free amount for further development via paypal. If you want to donate, please follow link at the Donate page. You can choose the amount of your donation yourself.
http://cinematicmod.com/donate.php
- This topic has 11 replies, 4 voices, and was last updated 3 years, 8 months ago by .
So, when I use VORPX for HL2 …. works fine.
When I use the Cinematic Mod for HL2 …. works fine.
When I use VORPX for the Cinematic Mod for HL2 ….. no VR at all.
Half Life 2 Cinematic – fond memories… I never could stand the odd Alyx model that was introduced in later versions, but otherwise this mod was/is outstanding.
So how did you get it working with Vorpx? I simply can’t figure it out, even if I disable every option in the CM config tool.
Regular HL2 launches just fine with Vorpx but when I start the cinematic mod, I get nothing on my rift screens, just on my monitor.I never used the Cinematic Mod with vorpX myself, sorry. When I used it many years ago it was more or less “just” a texture/music pack.
Maybe it has its own .exe now for example or something similar, so that vorpX can’t recognize it. That’s just a guess though.
Cinematic Mod installs into an own folder in the steam/common directory. Upon installation it copies some files from the original HL2/EP1/EP2, and then seems completely independent from the Steam installation.
It comes with 5 .exe files:
Configurator.exe handles some options, 3 launcher .exe files for each episode and hl2.exe which starts automatically when one of the launcher files is executed. It can’t launch on it’s own.VorpX never recognizes the hl2.exe as the actual game. Also, when I link and start the exe through “create desktop shortcut” I get the message: “VorpX Control is already running”.
I realize I replied to a very old thread but revel911, if you’re still around I’d be very grateful to know the solution.
I have problem to run even basic Half Life 2 game. The game never runs in HTC Vive. It always runs in monitor.
You can try these:
1. Make sure you don’t use any DLL injectors like ENB, SweetFx or trainers.
2. Disable SLI if you have it.
2. Enable windowed mode in Half Life 2 video options.
4. Rightclick on vorpX Control system tray symbol, click on “Create Desktop Shortcut” and target hl2.exe. Run it from the new created desktop shortcut.
5. Disable your antivirus and firewall or better add their .exe files to the excluded programs list in vorpX configuration.
6. Enable vorpX running as administrator in the general tab in vorpX configuration.
7. Force Half Life 2 to run in Vive native resolution (1080×1200): In Steam rightclick on Half Life 2 -> properties -> in general tab click on “set launch options” and type in:
-width 1080 -height 1200Thanks for helping me. I did everything as you wrote. So now if I run the game without VorpX, it runs in window and with resolution of 1080×1200. But if I use VorpX. The game start with different resolution and in fullscreen. Does the profile do this? I imported from the cloud the default profile created by VorpX in actual version.
So now it works. But I have 2 questions:
1) How I make shortcuts to episodes 1 and 2?
2) When I use Direct VR, FOV attempts settings failed. Why is that? I’m running VorpX as administrator. So without proper FOV, the whole game scene is waving when I rotate with my head. 3D FOV Enhancement help a bit to that, but not in 100%. Is it normal or there is something bad in my settings? I changed resolution in game too. to 2K in 4:3 (as VorpX recommend use this ratio).You can’t make VorpX desktop shortcuts for the episodes, they use hl2.exe as well. You can only launch them through Steam or shortcuts made by Steam I believe. In my first few attempts to run VorpX, for some reason it couldn’t hook into any game without running them via shortcuts but soonafter it worked just by launching the game through Steam or regular desktop shortcut.
Don’t know about the Vive but in Oculus Direct VR scan failing is usually fixed by resetting the default VR view through the oculus app. Also make sure the sensors are able to track the headset correctly.
To be on the safe side set the desired fov in the HL2 as well. 120 should be fine. You can’t do it with the slider in the options, you have to create a text file in steamappscommonHalf-Life 2hl2cfg folder which contains this line:
default_fov 120When you’re done save the file and rename it in autoexec.cfg.
Whenever you’re scaning direct VR in any game wait until the player character can actually look around. When the scan is complete, disable direct VR for the time being (to check some options), go to head tacking settings and make sure both, HT sensitivity and HT tracking strength are set to 1.0. Also check that both HT roll and HT positional tracking are on. When you’re set renable direct VR, lower image zoom setting just enough so you don’t see edges of the screen in your peripheral vision and you’re good to go.
OK. That’s a lot information. I will try what you wrote. Thank you for your time and explanation.
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