Can I Run Spider-Man: Shattered Dimensions. Check the Spider-Man: Shattered Dimensions system requirements. Test your specs and rate your gaming PC. System requirements Lab runs millions of PC requirements tests on over 6,000 games a month. Apr 07, 2020 No, Marvel's Spider-Man is not getting a PC port, at least not yet. While Sony has committed to bringing Horizon Zero Dawn over to PC later this year, guaranteed PC versions of PlayStation 4.
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Spider-Man: The MovieDevelopers |
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Windows |
Publishers |
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Release dates |
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Windows | April 14, 2002 |
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- 1Availability
- 2Essential improvements
- 3Game data
- 6Audio settings
- 8Issues Fixed
- 9Issues Unresolved
- 10Other information
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⤏ Go to series page |
Subseries of Marvel |
Spider-Man (1986) | 1986 |
The Amazing Spider-Man and Captain America in Dr. Doom's Revenge! | 1989 |
The Amazing Spider-Man | 1990 |
Spider-Man & Venom: Separation Anxiety | 1995 |
Spider-Man: The Sinister Six | 1996 |
Spider-Man | 2001 |
Spider-Man: The Movie | 2002 |
Spider-Man 2: The Game | 2004 |
Ultimate Spider-Man | 2005 |
Spider-Man 3 | 2007 |
Spider-Man: Friend or Foe | 2007 |
Spider-Man: Web of Shadows | 2008 |
Spider-Man: Shattered Dimensions | 2010 |
The Amazing Spider-Man (2012) | 2012 |
The Amazing Spider-Man 2 | 2014 |
Spider-Man: Homecoming - Virtual Reality Experience | 2017 |
Spider-Man: Far From Home Virtual Reality | 2019 |
Availability[edit]
Source | DRM | Notes | Keys | OS |
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Retail | Disc 2 is used for check. (also used for FMV cutscenes if not fully installed.) |
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Demos[edit]
Essential improvements[edit]
Skip intro videos[edit]
Delete/rename video files[citation needed] |
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- Go to
<path-to-game>movies - Delete or rename
ACTIVISN.bik , GrayMatr.bik , Origin1.bik and Treyarch.bik .
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Patches[edit]
- Patch 1.3 is the last patch and resolves a number of issues.
Game data[edit]
Configuration file(s) location[edit]
System | Location |
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Windows | <path-to-game>game.ini[Note 1] |
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Save game data location[edit]
System | Location |
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Windows | <path-to-game>SavedGames0[Note 1] |
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Video settings[edit]
Graphics feature | State | WSGF | Notes |
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Widescreen resolution | See the WSGF entry. |
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Multi-monitor |
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Ultra-widescreen | See the WSGF entry. |
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4K Ultra HD | See the WSGF entry. |
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Field of view (FOV) |
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Windowed | See the glossary page for potential workarounds. |
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Borderless fullscreen windowed | See the glossary page for potential workarounds. |
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Anisotropic filtering (AF) | See the glossary page for potential workarounds. |
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Anti-aliasing (AA) | MSAA can be forced through the graphics card control panel. |
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Vertical sync (Vsync) | See the glossary page for potential workarounds. |
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60 FPS | FMVs are locked at 30 FPS. |
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120+ FPS |
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Input settings[edit]
Keyboard and mouse | State | Notes |
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Remapping |
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Mouse acceleration | Strong mouse acceleration in-game. Can't be disabled. |
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Mouse sensitivity | Low, Medium, High settings. |
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Mouse input in menus | No mouse acceleration in menus. |
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Mouse Y-axis inversion |
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Controller |
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Controller support | Uses DirectInput and won't recognize all XInput inputs. If your controller has a DirectInput mode, use that. If not, see Game doesn't recognize all inputs from XInput controller. |
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Full controller support |
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Controller remapping |
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Controller sensitivity |
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Controller Y-axis inversion |
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Additional information |
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Button prompts |
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Controller hotplugging |
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Haptic feedback |
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Simultaneous controller+KB/M |
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Audio settings[edit]
Audio feature | State | Notes |
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Separate volume controls |
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Surround sound |
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Subtitles |
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Closed captions |
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Mute on focus lost |
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Localizations
Language | UI | Audio | Sub | Notes |
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English |
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VR support[edit]
3D modes | Native | Notes |
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vorpX | G3D User created game profile, requires D3D8to9, see vorpx forum profile introduction. |
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Issues Fixed[edit]
Game doesn't recognize all inputs from XInput controller[edit]
Use AntiMicro to map unrecognized inputs to keyboard and mouse |
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- Replace the
[KEYBOARD] , [JOYSTICK] , and [MOUSE] sections of <path-to-game>game.ini with the below: - Set up AntiMicro with this profile.
- If you like, you can also set AntiMicro to use this profile when the game is run, as well as set AntiMicro to run on PC startup, both from AntiMicro's settings, if you want to automate the process for playing the game.
Notes - This should be a rough mapping of a standard XInput controller to the PS2 controls based on the locations of the inputs on the Xbox 360 controller and the PS2 controller (
A ->X , LT ->L2 , etc). The PS2 control scheme can be found here. - Because of differences in the PC version of the game, there are still a few significant differences in controls from console versions.
- On PC the gamepad recenter camera control is always tied to the web action control (
LT in this control scheme) like the 'classic' control scheme on consoles. - On PC, the yo-yo spidey move is
LT +RB which maps to the 'enhanced' control scheme from the console versions. - The dodging moves do not work.
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Cutscenes are distorted[edit]
Use dgVoodoo2 and DxWnd |
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- Set up dgVoodoo2.
- Download dgVoodoo 2.
- Copy the DLL files from the
MS/x86 folder to <path-to-game> , where SpiderMan.exe is located. - Open
dgVoodooCpl.exe . You may want to make a separate profile for the game (hit the Add button at the top of the window, and select the <path-to-game> folder, which you copied the DLL files into). - Under the General tab, set the Appearance to Fullscreen and Scaling mode to Stretched, keep Aspect Ratio.
- Under the DirectX tab, set the Resolution to the resolution you intend to run the game with, and uncheck the 'dgVoodoo Watermark' option. You can also set the Filtering option here if you want to force anisotropic filtering.
- Click the OK button.
- Set up DxWnd.
- Download DxWnd.
- Run
dxwnd.exe and go to Edit->Add, then in the Main tab, type in a Name, and for Path browse to and select <path-to-game>SpiderMan.exe . - In the same Main tab, make sure under Generic, Fullscreen only is checked, and under Position, Desktop center is selected.
- In the Video tab, set Window style to default, Window size & position to Anchored, and Screen resolution to Native.
- Click the OK button.
- Now as long as DxWnd is running when you launch the game, the cutscenes should be visible and stretched to your screen, though they will still be stretched out if you have the game set to run in any aspect ratio besides 4:3.
- If you are using a 16:9 aspect ratio, you can download modified cutscene files that are stretched properly for 16:9 aspect ratios to watch the cutscenes in-game without any distortion.
- Go to
<path-to-game> and make a backup of the movies folder. - Download these modified .BIK files and place them in the
movies folder (replacing the old files, which you should have backed up).
Notes - If you like, you can automate launching DxWnd on your PC's startup by placing a shortcut to
dxwnd.exe in your Start Menu's Startup folder, and changing the shortcut's properties. In the Properties window of the shortcut, in the Shortcut tab, change Target by adding /T to the end of the text in the field. The resulting field should look something like '<path-to-DxWnd>dxwnd.exe' /T . The /T parameter launches DxWnd in the system tray.
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Issues Unresolved[edit]
Crash/black screen with resolutions higher than 640x480 in Windows 10[edit]
Marvel Spider Man Pc Config Emulator
- If the game is set to a resolution higher than 640x480 in Windows 10, the game will attempt to change resolutions and might freeze on a black screen after the intro movies, when starting or loading a game, or even whenever you navigate through the menus to watch movies/cutscenes. The only solution so far is to play in 640x480. Unknown if there is a fix to play at higher resolutions.
Play in 640x480[citation needed] |
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Try using dgVoodoo2 and DxWnd[citation needed] |
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A possible workaround is to run the game using dgVoodoo2 and DxWnd. Follow the method for setup in Cutscenes are distorted. |
Other information[edit]
API[edit]
Executable | 32-bit | 64-bit | Notes |
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Windows |
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Marvel Spider Man Pc Free
System requirements[edit]
Windows |
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Minimum | Recommended |
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Operating system (OS) | 98 | ME, 2000, XP |
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Processor (CPU) | Intel Pentium III 450 MHz AMD Athlon | Intel Pentium III 550 MHz AMD Athlon |
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System memory (RAM) | 64 MB | 128 MB |
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Hard disk drive (HDD) | 750 MB | 1.25 GB |
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Video card (GPU) | 32 MB of VRAM DirectX 8.1 compatible |
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Notes
- ↑ 1.01.1When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
, %PROGRAMDATA%
, or %WINDIR%
might be redirected to %LOCALAPPDATA%VirtualStore
on Windows Vista and later (more details).
References
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